Hot Rod Red
Game-A-Week Prototype
Independent Developer
March 2023
ABOUT
Hot Rod Red was a project made as part of week 5 in the 'Rapid Games Prototyping' unit whilst studying game design. This weeks theme was 'Wind it Up' with a development modifier of 'mouse only'.
​
The project addresses the theme and modifier to their full extent as the entire game is controlled using the mouse only and the aim is to prepare the motorcycle for maximum speed.
​
The three mechanics used to add value to the motorcycles speed each use a separate verb, one requires spam-clicking LMB, another uses the scroll wheel and the last uses both LMB and RMB being clicked successively.
DEVELOPMENT
Deciding how to make the most of the verbs available to a mouse and implementing was an interesting problem to solve.
​
Each script uses a float which is manipulated to both add to the motorcycles final speed and inform the UI to fill the progress bars.
​
Whilst the scripting was simple, developing the control functions, especially for the scroll wheel, brought some difficulties.










SOFTWARE & SKILLS

Hot Rod Red helped me improve my scripting capabilities through developing in Unity 2D.
​
This project also introduced me to ray casting in a 2D development environment.
​
Some of the 2D pixel graphics used, specifically the objects interacted with, were made in Pyxel Edit.

